Best way for now, yes. But Aurick, I agree with the ninja. Being able to generate a cavity map from HD geometry would be MUCH more ideal than some convoluted work-around. It would be great to add this feature to the list; seems very practical.
If I’m using HD geometry to generate pore/wrinkle details on a character’s face, I’ll want to generate a cavity map to use on my diffuse map. That’s just the first example I can think of.
When I’m using ZB or any software on production, it’s nice to know about these work-arounds but they’re always a time suck and a pain to deal with. They cause me to look to other software (i.e. Photoshop) to get the job done b/c I don’t want to spend the time posting to ZB Central and waiting for a reply that may or may not come. That being said, ZBC is great and for the most part, replies are plentiful.
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