Hi! Maybe it’s just for me, but I found two annoying glitches in zbrush 4.
- Seems cage function doesn’t work well (for some meshes). When I push cage button at lowest divide, it recalculate geometry, as it should. But when I turn it off, geometry doesn’t return to previous state, and at highest divide it looks different then at the same divide before using of cage. Normal form of geometry can be returned only with undo. How it can be repaired? Can anybody confirm something similar?
- And the second glitch (or feature maybe). Imported meshes doesn’t have 1-0-0-0 parameters in tools->export section. GoZ works well enough, and meshes appears in 3ds max in the right place with right scale, but strange export settings remind me about terrible scale issues from 3.5. Are they really fixed? Which export setting are right for zbrush 4?
- There is similar question at cgtalk-about corrupted project. Yesterday I opened my project (via File->open), and it doesn’t had my main model. Just few meshes-oler parts of it at the tool menu. There wasn’t any warning or error. I saved my project fine, but after I loaded it again it was partial. It’s too danger, so in the future I’ll use Svengali’s quick save plugin-it still works fine. Thanks for any help.