Okay, I am warning anyone reading this that I am ranting. If you dare, read on.
<rant on>
I have a mesh. A VERY simple low poly mesh, originated in ZB 4.0. I bring it into Maya 2011 as a “.ma” file, create my UV’s (and I do this in Maya because ZB crashes relentlessly with UV Master), then back into ZB for poly painting and then again exported as a “.ma” file for use back in Maya. So far so good. (GoZ only works about 50% of the time…hence the import/export fiasco).
Here’s the mesh as seen in Maya:

I am beyond frustrated with ZB. I have tried (oh HOW I have tried) to incorporate ZB into my workflow, but at every turn ZB seems to fight me. It is unstable, it’s basic paradigm is one that NO other software follows (i.e. the way it handles basic functionality such as navigation. If you doubt me, use Maya, Mudbox, Max, 3DCoat or any other industry standard software and THEN use ZB. Or how everything is a “tool” instead of a mesh. No one else uses this silly naming convention and to be forced to change from industry standards to follow the ZB rationale is cumbersome at best).
</rant off>.
Maybe someone can enlighten me as to why I should continue beating my head against the wall to use this 2 bit (oh, excuse me, 32 bit) software. Short of that, if anyone can enlighten me as to why the texture in ZB looks like this, I’d appreciate their help.
</rant really off this time. I swear>
Attachments

