Looking very good…I especially love those chewed off fingers…
Enjoying the progression of the work.
creatively
Ron
Looking very good…I especially love those chewed off fingers…
Enjoying the progression of the work.
creatively
Ron
billrobertson42, Thanks for pointing that out. I’ve tweaked it. It’s tricky getting the fingers to line up with the ground though. Actually, the whole process of lining up two object in Zbrush is tricky for me.
WENDEX2112, Glad you like.
Ron Harris, Cheers.
Here’s a quickie render. Seems this is another area that I have trouble with… to go with all the other areas.
I’ve tweaked the pose and imported it into Zbrush and have noticed a bit of distortion. So I’m going to go into the model a bit more and add more cuts and stuff to cover over the problems. It’s quicker than ironing them all out.
It has also come apparent that it’s not a good idea to divide sections of the base mesh as that can distort detail on the higher res version.
So anyway, this is pretty much the composition of the final image, just roughly put together. Please do give feedback if you have any ideas.
[attach=35401]body_03.jpg[/attach]
Thanks
MX
Hey man, that’s looking good.
One thing that can help you in aligning things are the info sliders. When you have object active with the move gyro, open up the info section on the transform menu. You can adjust the x,y and z positions to the fraction with the sliders there.
Although it still can be a pain because you can’t turn the whole scene to the side and get another look at it.
Very kewl, MX…It’s funny that you posted him coming out of the street…I had a similiar picture snapped of me doing the same thing about a week or so ago…To make one of my boring stories short, I was in the passenger seat of a truck I was selling and as we made a left turn I had reason to open my door 3/4 of the way into the turn (forgetting I had my phone and wallet etc in my lap next to my door). We all the contents flew out and down against the curb. Unfortunately that portion of the curb had a large steel storm grate and all my goodies went down into the waiting sewer…(about six feet down). I couldnt reach thru the grate so I was able to loosen it and lean the 200lb grate against the trck. The opening looked big enough to slip down into to get my phone and stuff…Upon getting so far down, I realized I wasnt 17 anymore and the hole was smaller than expected…One more inch down and I would have had to have the fire department come out and rescue me…Fortunately one of the ladies in the truck was smaller than me and was able to slip down and retrieve my stuff…but not before snapping this pic with her phone camera…anyhoo…thought I would share…lol…
Can’t wait to see the painted version of this zombie pic. If that is a street and not a basement or something maybe add a manhole cover to his side of under one of his hands…
Looking forward to more of your work.
Ron
billrobertson42, Cheers for that info. I just had a go at using the info slider thingies and it helped a bit. Yup, agreed would be nice to have a side view so you can get a better idea of position. Also it’d help if the gyro would stay constant with the object. Also I’m sure the global perspective is off. It’s doing some odd things.
Ron Harris, You mad man. You’d never get me down the sewer. I’ve been in many an odd place but never a sewer. Too many rats.
And yus, there is a manhole cover. It’s now detailed and in this test. It was still a total arse to position.
[attach=35402]Test_scene_01.jpg[/attach]
ACK! and I still can’t work out how to get a little thumbnail to appear at the top of the screen. I is dumb.
MX
LOL Mx, I wish the sewer was the worst place I had ever been …but I will save those stories for another time.
Love the additions to your update. This is shaping up very nicely.
Ron
Has anyone got a technique for drawing a layer of urm… blood… in zbrush? I’ve tried to do it with the Sphere3D Tool on the Freehand stroke. But it comes out quite harsh. I then tried using the Blur and Erase Brush but that pushed it into the object it was overlapping.
Any ideas?
[attach=35403]Test_scene_02.jpg[/attach]
Thanks
MX
I think you could soften the wounds a bit. I would use an inflate brush with low z-intensity and puff up the areas on top of the wounds. The bottom parts are fine. Almost ready for nice rotting skin though!
I’m trying to put together the final image… well… almost final. Anyway, I want it to be more precise compared with my earlier renders. The Manhole cover never looked quite right compared with the rest of the background.
[attach=35404]perspective_problem.jpg[/attach]
I set the document to global perspective (little green cross), placed down the pavement and then placed down the cover. The problem is that when the cover is MOVED closer to you than the manhole it becomes overly distorted. Anyone know what I’m doing wrong?
Thanks
MX
womball, Think I’ve done what you’ve pointed out, although he’s not going to be rotting at all. Fresh kill, you see.
Other than that… I’ve decided to do the blood the old fashioned way. I.e. photoshoped.
[attach=35405]Test_blood_03.jpg[/attach]
MX
Think it’s finished now. Just got to the point where I want to start something new.
[attach=35406]bloody_zombie_04.jpg[/attach]
Thanks to everyone who commented. It’s appreciated.
MX
Very nice final piece, I really like that the only colour is the bloody parts.
great !
i love this one
5 stars !
nice !!! i like it :] the blood looks cool ;]
Great modeling andf set building, love the style, A bit Sin City maybe with red blood on Black & White. But works wonderfulysmall_orange_diamond
small_orange_diamond
small_orange_diamond
oh,this is very nice! great modeling skills! how many polygons are in this model?
Nice work … that must be one mean cat he ran into in the sewer
awesome modelling mxhaunted!! congrats! really! for the blood i’ll have mayde
done it with photoshop…i’m lazy:D keep goin’ on that’s rock!
i really really like the model. The final image doesn’t really show how incredible of a model it is really.
Don’t get me wrong, I love the final image, but after seeing how detailed the initial model was, I was hoping to be able to see more detail in the final render.
Thanks for the nice comments, guys.
Iatriki, just over 3 and a half million polygons.
Kinda makes me want to do a degree in art.