I am having issues with my current project. It’s just about done in zBrush before I take it over to maya and start to animate it.
I had completed this project a few months ago for a plinth. It had a few issues such as a strange 10 sided poly that appeared out of no where as well as a couple of poly edges running though the middle of the model. So that mean’t I had to rebuild my UV and texture map if I wanted to use it in animation.
It’s all painted up nice and pretty but I have run into an issue when generating the texture map from the poly paint. I never had this issue last time.
I did this with the UV master with paint protections.
Is it my UV map doing this? Do I need to put a seam down the middle of my head to spread out the map? I was trying to keep any seam to the underside.
Here’s my last semesters modeling assignment if you wanna giz.
https://www.youtube.com/watch?v=sTkTJieDsQM
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