Some experiment about yet another skin shader based on QuadShader.
this is my last setup.
please, can you test it with your model (preferred a high detail model).
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Some experiment about yet another skin shader based on QuadShader.
this is my last setup.
please, can you test it with your model (preferred a high detail model).
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thanks Fouad…just DLed it and will have a look shortly…Glad to see you alive and well my friend.
take care,
Ron
EDIT…slapped together a quick Alien and slapped it on a stock background to test out the material…I like this alot Fouad!!! Thank you very much for your gracious offering…it will come in handy for sure!!
thnx
Ron
not the best pic but was for testing only…
I will test it for ya in a minute on a head…one question tho…what kind of lighting setup did ya use…default or a custom one for you? I ask cuz it will affect my outcome or anyone elses if they use different light set ups, etc.
the hand looks prettygood.
Thank You Fouad B…
The Skin looks very realistic
Nice flesh monster too Ron
Have a good one guys!
The “first” phalanges are very too long!
The “last” phalanges are too small :lol:
See on your own hand
Pilou
Thx guys,
Hi Ronny, thx for experiment, and happy to see you too my buddy.
humm… Pilou, please be correct !! you mean my hand is disformed!!!
Yes may be some details are not really realistic, you right I will do modifications later.
About light setting here is my light setting.
Fouad, just read FP’s comment and I must sayI was curious…so I took and held my hand up to the 7inch monitor to compare my hand to your model…Your model is a frog hair longer than my own hand…and I have small hands imho for a man, so I personally think you have a great hand model on your hands…pardon the pun :lol: :lol: :lol: Again thank you for the material.
Ron
Ron, I know FP is little bit jaleous… :evil:
Edit: Ok may be need some explanations about this shader.
I’m working on a 3000x3000 document and the noise setup of this shader is better with a big model because the effect is not proportionnal with the size of your modele.