Hallo everyone!
I’m quite new in Z Brush, so I’d like to ask about fastness of workflow in this program. I learn to work with version 3.1 and here are properties of a computer I’m working on:
Operating System:
Microsoft Windows XP Professional version 2002 Service Pack 3
Proc: AMD Athlon 64X2 Dual Core Processor 3800+ 2.30 GHz, 2.00 GB RAM
Graphic Card:
NVIDIA GeForce 7600 GS
I think my computer isn’t that slow and bad, is it?. Despite of it when I subdivide any polygonal object I can’t go over 6 mil. of polygons even if I have set higher value in max polyPerMesh slider in “Mem” section of Preferencies. When I try to subdivide higher, Z Brush often crashes. Sculpting 5 - 6 million of polygon meshes causes Z Brush to COMPACT MEMORY which is a bit annoying when it happens every 5 minutes. Another unpleasant thing which occurs while I’m sculpting these meshes is that when I move from lower subdivision level to higher one, the tool gets often damaged and it is not able to save any more. So what I’d like to ask other users and experts is whether this is an ordinary routine in Z brushing or I should be worried about my system? Could someone give me any advice how to improve this? I have read FAQ section on this issue.
Thanks for any answers.:):)
Vlad