XNormal seems to distort all the UV islands and sometimes makes the textures grow in size.
Here’s a picture of the distortion I’m talking about:
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XNormal seems to distort all the UV islands and sometimes makes the textures grow in size.
Here’s a picture of the distortion I’m talking about:

it is called seam overpaint/edge bleed/dilation/etc. it is used to correct mip mapping errors.
Do you have a solution for this error?
If it’s padding then it isn’t an error. It’s an absolute requirement to prevent seams. In fact you’d probably want to go to the baking options and expand the padding to 32 pixels or more. It doesn’t negatively impact the texture and it only helps the final result.