Hi everyone!
Well I recently finished watching my Lord of The Rings extended Trilogy and all it’s special features and it started this itching urge to become a 3D model design hero! (yeah… everyone starts some time, no?)
Well this is what i came up with. It’s probably some kind of Uruk hai and frog mix and it’s not very proportional. Which is hard (as I’m sure you know). But also a reason for me to do a non-human model because… you know… you don’t know the proportions… haha
well I haven’t worked without doing symetry work yet, but it’s still not very far along. I want to go down another adaptive skin layer now and then start working without symetry. Add differences and some alpha brush textures to the clay.
One question I do have, is how can I chop off his hands and do them again? I made the zspheres too small so when I want to add clay, it tries to even out the plane and then it kind of flattens it until it’s only a mere sheet of clay…
Any other clues to make it better? How would you go about making the eyeballs and teeth? They have to be another “tool”, yes?
Also I would like to make some armor for my guy… again I’d appreciate some tips or tutorial links 
Let me know what you think!
I hope to use this model to learn and even get to coloring it (a tutorial here i can use?) so that next time I can work more professional and have a better work flow 
enough typing, have a look please and have a great holiday season!

I think the chest and general torso are quite cool now.

the close up version makes the hands look okay too haha






