Since I moved to 3.12 I’ve been having trouble with the following texture painting method:
Drop a sculpt to the canvas (projection master.)
Set Z proj to 0, and RGB to 100
Draw in a 3D plane polymesh with a texture applied.
Switch to edit mode and use the move brush to align the texture to the sculpt.
Pickup the sculpt and have the texture from the 3D plane projected onto my sculpt.
The problem I’m having is when I switch to edit mode and apply the move brush. Parts of my model disappear from the screen.
So am I an idiot? Or has something gone wrong on the software/hardware side of things?
Thanks for any ideas.
W

