ZBrushCentral

Another exploding mesh

I sculpted it in zbrush 3.1 and exported the lowest subdivision level. I then imported it to maya where I posed it. Exported out the OBJ and brought it back into zbrush and this was the result I got. Any ideas?

Attachments

explodingmeshpic.jpg

Exploding meshes are caused by a change in the point order. The most common reason for this with Maya is to have “Create Multiple Objects” set to True in Maya’s import options.