I’m once again begging, this great community for a solution to my problem…
Workflow:
Base mesh from max
Sculpting
Polypaint
Splitting head from body to new subtool
UVing in zbrush (UVMaster)
Exporting to max for shader setup and render (And here comes the uv problem)
And the uv’s, for both sphere and character are created within zbrush (UVmaster plugin)
Update:
The last hour or so i’ve been trying to find a solution to this problem… All i’ve figured out is that, it might be a specific model problem, since im able to do as i wish, with a single unwrapped sphere… The only diffrence between these 2 models, is that my main model that im actually trying to get something out of, is divided into more than one subtool… I might wanna try deleting everything else to see if it solves anything…
Sphere test with mrg on

