Hi all!
Often when I use a subdivided tool as a zsphere rig for new topology I get the newly created points offset from the mesh as if it was scaled. If I export it as an obj and import it again and it works fine but that can be a pain if the mesh is really dense. Also another way around is to move and then click, that way it snaps back on the proper geometry but it’s pretty uncomfortable to do that… Here’s a screen grab of my problem, as you can see on the second screen, it snapped almost right on the topmost point because I moved the mesh first. Any ideas?
Thanks!

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