I know I won’t have the correct ‘terminology’, so please bear with me.
I have read that you can export your work from zbrush to an animation program, and if you have a model built, say in max, you can sort of apply your work from zbrush onto the model you built in max, so that you have a very detailed skin on a simple model that you can then animate.
I hope I didn’t butcher that too much.
So here’s the question. Can you have the skin animated also? For example, say I have created a dinosaur in zbrush. I then export it and put it on a dinosaur model I made in max, and then send it to maya to animate. When the dinosaur takes a step, can the skin of the dinosaur shake up and down separate of the model (kind of like flabby skin I suppose)?
Or if I made a cowboy using the same process, can I have the wrinkles in his jeans move as he walks? Or would I need to create ‘new’ wrinkles in zpaint for every frame (say 30 of them per second) and then export it out that way? Hopefully I wouldn’t have to do that, as I would have to zpaint every single frame!
Sorry if this is a stupid question. I am below noob level. I was just wondering how an expert with years of specialized training would do this, much like cgi in movies, if he/she were using zpaint.
Thanks for your time!