ZBrushCentral

Animation-material issue

Hello,

I have just rendered out this turntable animation of my skeleton model, but it seems that the material I am using has some bump information based on the position of the camera. As I`m doing the turntable, some bumps keep on traveling throughout my model. I would really appreciate some help.
Can someone tell me which attribute may be the faulty? How could I fix this?

The material I am using was downloaded from Pixologic’s website: it’s called ANCIENT BONE by Arran Lewis.

The video (first it is apparent on the skull and then on the sternum, leg bones etc.) - ONLY VISIBLE WITH HD ON :

//youtu.be/-dKkF9meNDc

You need to remove the bump texture in the material…4th slot if I remember correctly.
That material is not intended to be used for an animation.

Thank you, it’s good to know there are some “not intended for animation” materials on ZB Library :slight_smile: .