ZBrushCentral

Animation in ZBrush and FBX-Fileformat?

Does this new Animation-Script create Morph-Targets, or are the ZSpheres used(and saved) like Bones?
I’m asking because it would be cool if you could create your complete model in ZBrush and then export it into other applications with bones,Morphs and animations.
FBX-Fileformat from Kaydara would be cool, because Motionbuilder,3dMax,Maya,Lightwave and Softimage can read it.
Keep up your excellent work
Lars Quentmeier
from Germany :slight_smile:

I assume that you’re referring to Pixolator’s dinosaur animation? I’m afraid that we can’t discuss this particular aspect of the new version just yet. Keep watching for more sneak previews as Pixolator makes them available.