Hello everyone,
I’m trying to get an overview on techniques and programs which will help me to accomplish my university project
for the next term.
The goal is to model and animate three characters. Those will be a policeman, policewoman and a thief. As these
characters will be loaded into a real-time environment only low poly characters can be used. This brought me
ZBrush.
As far as I understood the various possibilities of this software, it is possible to create a low polygon model in
external software, like 3dsmax. I would then like to load this object into ZBrush and begin to sculpture the final
character. The next step should be the conversion of the differences between the initial low poly character and
the sculptured high poly model into a bump/normal/displacement map.
Is this possible, or is it even desired to work that way? Also, some questions came up. It seems obvious to me,
that I should sculpture the characters with clothings and give them textures right away. But how is it possible to
use these data for animation? I’m a bit lost, it seems to be that this could not work very well? For animation, I
will use motion capture data and would like to work in 3dsmax. I don’t have any experience with Maya yet, but you
would recommend me to really work with this software for some reasons, thats fine as well.
I’m basically trying to get an overview idea now of how to begin to work on this task. I hope that some of you,
which might have realized such things already, could give me some piece of advice. Where to start, how to work
with maps and animation.
Thank you,
Maik