I tried that plug in but it didn’t work all too well for me. Not entirely sure why. I think the traditional method of hiding creasing and showing works better for this kind of thing (however, I didn’t do it as much as I probably should have) I’ll probably revisit this at least one more time but it’s been an interesting test.
Here’s some poly painting and a quick turn around.
It’s funny, once I make the turn around I notice things I didn’t notice when I was constructing everything. For example, with the troll I didn’t notice his foot strap on one of his foot got shifted. I still need to go back and fix that. This turned out semi lumpy and I’m not entirely sure how that happened. My aim for the next few models is to use multiple materials while I model so that I can catch these things a bit sooner (not that these are final in any respect.) :lol:
Thanks for the input guys! Any further comments, critiques or reference links are much appreciated.