ZBrushCentral

Andrew Baker - Demo Reel

Hi everyone…

thought i would share my first modelling reel! ZBrush was used on all models for displacement, and texture painting. Used maya, silo and photoshop for the rest.

Looking for a job too… willing to relocate.

Thanks for looking!

Video URL

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congrats man. quality reel!

Impressive work, congrats. :+1:

good work !! :+1:

Awesome! :+1:

Great stuff!

Really nice anatomy and materials. The eyes you model have a lot of life too.

Beautiful models!
I would have to agree with Marsyas about the anatomy and specialy about the materials. The material on the armor of the Roman Gladiator looks very nice.

Good luck finding job!

Javier Loredo.

Very nice work. :wink:

That’s beautiful work. Would you mind talking a little about your workflow on the roman model?

I love it, awsome renders to, the rotation of the ROman is great! nice job.

was a good reel, disfigured man at the begining had too many spins on it. i think you should add more animation to it. i just cant stand everyones models are standing on a peice of round wood. why isnt anyone doing animation in their reels like above in the highlighted thread, andrew hwang. environments/models/animation in 1-2 spins, then moves on.

Awsome job!

How did u make the video into quicktime from zbrush?

WOW…

thank you everyone for the comments, and stars.

for the roman, i did a thread WIP here of him… i will suss out the URL, and post it up here, so you can see a bit of how i made him.

@aceala - sorry for the lack of animation there bro, if i was as stronger animator as i am modeller, i would for sure put them in… but im a modeller and texture artist, so i guess no need? the animation was done by image-metrics, company i did work for.

I actually rendered it all in maya, and then did the post production in After Effects, which im not so savvy with!

thanks again everyone!
cheers

Fantastic work, you’ve got my 5 stars :wink:

Great choice of music btw. Are you a fan of requiem for a dream?

I found the WIP. So you created the armor as an integral part of the mesh using Zbrush? Or modelled it separately in Silo and/or Maya, then worked on the merged mesh in Zbrush?

Thanks!

@ Lead Baloon - Thanks man, yea, i did like the movie… but realy liked that song, the other song is from one of the members of Sigur Ros.

@ Braindrop - Hi man, thanks for the coments… yea, the model for the armour was all made seperately and detailed in ZB, here’s a shot of just the armour.

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Ah, that makes more sense. Thanks for the pic.

brain

Wonderful modeling and texturing.
I really enjoyed this reel, good models, good music and good length :smiley:

I’m very impressed with how the movie streams so quickly, considering the length and the image quality. If you don’t mind me asking, . .
How was it compressed/ which version of Quicktime is it ?

Fantastic stuff.
I’ll look out for your name in the future. :+1:

Don’t know what he used, but grab ffmpeg and you can do really high quality in small file sizes of nearly every format known. A lot faster than Quicktime app as well. Don’t get me wrong Quicktime is great, unless you need something done fast. :wink:

Rocking Demo!!!

Can you talk about the animation of the Grotesque Man? I heard of the new facial animation technology, but did they offer that at your school or was that a professional job?

Thanks.