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Andrea, a portrait

Hey guys! My latest artwork, I made a digital portrait of a character. I used scan data for the base textures. Pushed Marmoset as much as it would go - some elements were fairly heavy like the hair, since it was all geo. I focused on getting high res details for a realistic render.
It was an exercise in rendering, sculpting, texturing and grooming.
I used the Outgang Base Bead just to get a proper potoplogy for the head - and the Flipped Normals Eyes kit as well, and scan data from Texturing.xyz.
These are raw renders no colour post work has been done outside of Marmoset Toolbag 4.

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