Hi people, this is my first work in Zbrush and my first post too (tecnically 2nd, but in the 1st one I did someting wrong and it didn’t appeared), this is an anatomy study that I am developing, I trying to give it some character too so it doesn’t look so neat, I’ve been Working on it for 3 days now and I have in place all the masses so right now I’m starting with the detail, there is still a long way to go but please coment and critique my work, so I have a little feedback to keep working with a little more direction.
Since you can see the hand tendons on the palm, I assume he has no skin. The muscles need more definition especially on the back. The face needs a ton of work, the facial structure isn’t there and the muscles aren’t there yet. The head may be too small also.
What you have done detail wise is very impressive and your going much faster than I did. What references are you using? Is this character going to be rigged and textured?
Hi Womball, First of all, I appreciate a lot your comentaries, there is allways the nervousness of the first post, but just your feedback made it worth, ok, so the back I’m starting to define it, as well as the legs, right now they have just the forms in place (in fact almost nothing is detailed right now), regarding the head, I haven’t work on it because it had something weird that didn’t felt right and I hided it for almost the entire process, now I know that it is a proportional problem, that you made me aware of, so thank you very much for your advice, I’ll keep updating the model this week and I would appreciate your further comments.
Regarding the references, I’m using 5 books
-Anatomy for the Artist by Sarah Simblet (best reference,great book)
-Anatomy for the Artist by Jeno Barcsay
-Constructive anatomy by George Bridgman
-Anatomie des héros fantasy by Glenn Fabry, Paul Forrester, Martin Norris, et Dominique Saran
-Anatomia para el Artista de Parragon (very bad book)
The hand looks like its goign to turn out really good! I really like where its heading. I heard good things about bridgeman, what book of his? I just got a photographic atlas of anatomy which is photographs of disected cadavers. When I have time to, I’m going to revisit my anatomy study armed with that.
The book is called Color Atlas of Anatomy: A photographic Study of the Human Body by Rohen, Yokochi, and Lutjen-Drecoll. Its available on buy.com and amazon.com.
Excellent scultping! In addition to the remarks already made, I think the feet are to small and narrow in relation to the knee and calves. The hands seem to small as well and you appear to have the medial head of the gastrocnemius too far back. It should wrap more around the tibia and soleus. Just my 2 cents. I think your problems, if any lie in proportions of parts rather than scultping or detail. I understand though that this is a work in progress and a lot of things will be fleshed out and may, by that increase in size as well. Thats how is usually works with me. Keep it up and keep posting!
…knowlege of anatomy
Have happy Zbrushing!
Hi guys, Thank you very much for your comments, they give that extra push, and make me aware of things that help me to go in a better direction.
Womball: The study with corpses is allways good, mostly when you have a previous idea of what are you looking at, the book by George Bridgman is “Constructive anatomy” is a good reference to see tension and movement, but if you like anatomy you really should check “anatomy for the Artist by Sarah Simblet and John Davis”
highlander_72: Thanks for the tips man, I think you are right, with the fingers tips beeing practically bones is easy to loose proportion.
Frenchy Pilou: love your paintings.
well thank you very much, please keep posting.
Ok, yesterday I wasn’t able to do so much work but here I post what I have.
feel free to comment and criticize please.
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This is looking sweet as hell. Reminds me of hellraiser when the dude comes back to life.
Really does look pretty good. Some closeups of your detail would be nice.
Hi, here is some more progress, I really hope to be able to finish on Monday so I can start doing something a little more creative and less academic, but is a good exercise to do an antomy study once in a while.
anyway, please post any comment or advice, good or bad.
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Well, this weekend have been a slow one, but here is some progress, I haven’t messsed so much with the legs, feedback would be greatly appreciated.
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His face looks crushed in with a steam iron, and the nose is odd. Where is his forehead? It should be pushed out more. The face its self should be almost vertical in a standing pose. There should be a vertical line that can be lined up with the eyebrow bump to the cheek bone The nose breaks up the profile of the face the most. The legs are going to need to be redetailed obviously. Could you use a different shader? Just a basic shader, because the diffuse properties of this shader making the shading act oddly.
Hi womball, thank you very much for your comments, I’ve got a little lazy this weekend, I’m glad that you pasted this because you pushed me to fix it right away, as for the material, I’m still kind of a newbie so I’ll do my best.