ZBrushCentral

Anatomy Guff

These are some quick renders of my newest anatomy sculpt. so far I haven’t used reference on this model so there are some obvious flaws (especially the back). I often struggle with legs and pelvic region of anatomy sculpts and was hoping to get some advice. I would also appreciate if people pointed out any mistakes in this quick sculpt regardless of how obvious they may be because I am a newbie. my biggest concern is getting the general shape correct. anyways I’m waffling now. thanks for your time.

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just an update on some progress, I really struggle with limbs so I’m currently sculpting each muscle then dynameshing it into the piece. I’ve included a video just to show my work flow for the torso and head. Any advice is welcomed.

A1Color.pngA2Color.pngA3Color.pngI’m going to go back and separate the torso muscles then plan on moving to the upper leg. I’ve been using a lot of resources and reference now instead of just winging it.

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AAC1.jpgAAC2.jpgAAC3.jpgI was using dynamesh groups to make the spine and the Zremesher and ended up with this awesome rainbow junk

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untitled.270.jpguntitled.271.jpguntitled.272.jpgsoooo I’ve been away from technology for about 4 months now so I’m trying to re-familiarize myself with Zbrush so I made the hip and femur to my current project in attempts of creating a decent anatomy reference

finished up the bones, struggling with the forearm muscles and the leg muscles. unsure if I’m going to sculpt the underneath muscles and organs. but I probably will. probably going to resculpt the serratus anterior because I was sorta lazy my first sculpt

untitled.288.jpguntitled.289.jpgsorry for spamming the forum I’ve just ended up spending more time on this project today than anticipated. I started to clean up the mess I made about 4 months ago when I started this project. cleaning up after lazy modeling and inaccurate sculpting, on that front I have a lot of work to do. Would be very open to feedback/ please give me feedback and advice I’m trying to improve my technical skills as well as just grow as an artist.

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Hi, don’t have enough time for comprehensive reply, so posting this as a pure facts.

  • Ribcage. Where are the other three ribs? Their absence ruin the overall look of the skeleton and misleads you when placing muscles.
  • The arm is too straight. There is an angle between Humerus and Ulna. Called cubital angle. More pronounced in supination and less - after pronation.
  • Skull. Requires more polishing. Male mandible usually more massive, in your sculpt the angle of the jaw is pretty much doesn’t exist. It is a personal preference, but IMHO the cranium looks better when some angularity is introduced. Meaning that in side view the contours aren’t simply smooth and circular, but with some break points. One of them is a widow peak (where frontal bone meats the parietals).
  • Clavicle appears longer than Sternum. Usually they have similar length.
  • Sternum lacks distinct Xiphoid process.
  • Might be a perspective problem, but Femur appears shorter than Tibia. Overall the length of the thigh bone is 2 heads, while lower leg is also 2, but including the foot.
  • The pelvis looks oddly shaped and its connection to column and femur appears unbalanced. Revisit this point or otherwise you will get big issues when placing muscles.
  • Speaking of muscles. Pectoralis major goes over Biceps brachii. In your sculpt it dives between the tendons of two heads. You also lack the abdominal portion of Pectoralis. Plus there is one major striation from a juncture point between Sternum and its Manubrium.
  • Serratus anterior is still wrong. Usually five digitations come superficial. The uppermost at the level of the bottom of Pectoralis major and not distinct. The lowest one is often covered with Latissimus Dorsi. So usually you see three bellies creating and arch. Also consider modifying Lats to show the volume of Serratus underneath.
  • Overall lats are really thin, thicker just laterally. So as mentioned you can see poking Serratus and projecting ribs. Right now the shape of Latissimus is still not correct. Superiorly it originates too high and lateral border doesn’t extend enough. Remember that inferiorly Lats originate from the highest peak of the Iliac crest.
  • Where is Teres Major?
  • Trapezius is really odd. Mainly because you don’t have three more ribs. Cause its lower origin is the 12th thoracic vertebra. Also I see no real attachment to the spine of scapula. The upper portion of Traps insert to its upper portion and the tail of Traps - to the small bottom portion of spine via triangular tendon. The spine remains exposed, not covered as in your sculpt,
  • Posterior deltoid doesn’t connect to Scapular spine via the muscle fibers. It does it through a distinct and wide tendon.

I think that’s enough for the start. Don’t waste your time making internal organs until you sure that outer frame is correct. I hope that was helpful and good luck with your project.
PS Don’t expect to receive too much responses here. During more than four years I get stuck so many times on my projects, but except some rare cases I never get any help. This forum is mainly for looking nice images. Unfortunately.

Thank you for the feed back! This is exactly what I was looking for. I’m honestly still pretty new to the whole art thing and I was curious if you had any tips or advice to help me develop as an artist? I will be re sculpting and retouching my model with this new advice.

untitled.322.jpguntitled.323.jpguntitled.324.jpgI scrapped the muscles, I want to make sure I get the land marks and shapes down on the skeleton first. Still alot of work to do but It’s coming along. missing the bottom ribs.

<iframe width=“640” height=“480” src=“https://sketchfab.com/models/fb5eb8eded544d63b9f06c5f9511634d/embed” frameborder=“0” allowvr="" allowfullscreen="" mozallowfullscreen=“true” webkitallowfullscreen=“true” onmousewheel=""></iframe>

[Max Heim- Salgado Skeleton Sculpt 2017](https://sketchfab.com/models/fb5eb8eded544d63b9f06c5f9511634d?utm_medium=embed&utm_source=website&utm_campain=share-popup) by [maxheimsalgado](https://sketchfab.com/maxheimsalgado?utm_medium=embed&utm_source=website&utm_campain=share-popup) on [Sketchfab](https://sketchfab.com?utm_medium=embed&utm_source=website&utm_campain=share-popup)

Hey, So I’ve been working on this project for a stupid long time. And I’ve gone through some ups and downs while creating it. It’s not prefect however I feel comfortable calling this done, for now. I finally feel I’m at a good stopping point. This is one of the first projects I’ve committed this much time and energy to and I’m proud of the result. this will be available soon for download on the Cubebrush store, as a downloadable mesh and as a IMM. I uploaded the finished project to Sketchfab so you can view it in 3D, although its just rendering a basic MatCap. Sorry that I may be coming across as a little unprofessional and a little all over the place I’m just very excited to have finished. I did have a question about what people’s opinions were on selling this model? I know there are already plenty of free skeleton tools for download and some which cost hundreds of dollars. As someone new to 3D modeling I don’t expect people to pay a lot but should I just give away something I invested a significant amount of time and energy into? I haven’t many responses in the past when I pose questions or ask for advice but I could really use some help here. Sorry for the dump, and thank you for your time.
TL;DR I worked very hard on this and was hoping for advice on determining pricing.

This is my completed sculpt of the human skeleton. It was created over the course of a few months using reference ranging from general measurements to scan data. I made 3 versions of various resolutions and 2 IMM brushes. One IMM Brush is of all the different parts of the skeleton (i.e. Skull, clavicle, pelvis, etc.) the second is a Spine curve brush which is segmented into, Cervical, Thoracic, and Lumbar.

This model as well as the IMM brushes will soon be available for purchase.
This is one of my first big solo projects and I’m really satisfied with the final product. I plan to make more content like this in the future. I Hope you guys enjoyed this. Let me know what you think, or if you’re interested in purchasing this model.


This is my completed sculpt of the human skeleton. It was created over the course of a few months using reference ranging from general measurements to scan data. I made three textured versions.
I provided links to the Sketchfab viewer so you can check the models out there.
Lowest resolution (27k vertices, 54k polygons)
<iframe width=“640” height=“480” src=“https://sketchfab.com/models/5512d2a553414d18b47e790ceef968e9/embed” frameborder=“0” allowvr="" allowfullscreen="" mozallowfullscreen=“true” webkitallowfullscreen=“true” onmousewheel=""></iframe>

[Max Heim- Salgado 27k Skeleton 2017](https://sketchfab.com/models/5512d2a553414d18b47e790ceef968e9?utm_medium=embed&utm_source=website&utm_campain=share-popup) by [maxheimsalgado](https://sketchfab.com/maxheimsalgado?utm_medium=embed&utm_source=website&utm_campain=share-popup) on [Sketchfab](https://sketchfab.com?utm_medium=embed&utm_source=website&utm_campain=share-popup)

Middle resolution (55k vertices, 109k polygons)
<iframe width=“640” height=“480” src=“https://sketchfab.com/models/228aee6083a74c65a8515a0cba2bfff1/embed” frameborder=“0” allowvr="" allowfullscreen="" mozallowfullscreen=“true” webkitallowfullscreen=“true” onmousewheel=""></iframe>

[Max Heim- Salgado 55k Skeleton 2017](https://sketchfab.com/models/228aee6083a74c65a8515a0cba2bfff1?utm_medium=embed&utm_source=website&utm_campain=share-popup) by [maxheimsalgado](https://sketchfab.com/maxheimsalgado?utm_medium=embed&utm_source=website&utm_campain=share-popup) on [Sketchfab](https://sketchfab.com?utm_medium=embed&utm_source=website&utm_campain=share-popup)

High resolution (274k vertices, 549k polygons)
<iframe width=“640” height=“480” src=“https://sketchfab.com/models/fb5eb8eded544d63b9f06c5f9511634d/embed” frameborder=“0” allowvr="" allowfullscreen="" mozallowfullscreen=“true” webkitallowfullscreen=“true” onmousewheel=""></iframe>

[Max Heim- Salgado Skeleton Sculpt 2017](https://sketchfab.com/models/fb5eb8eded544d63b9f06c5f9511634d?utm_medium=embed&utm_source=website&utm_campain=share-popup) by [maxheimsalgado](https://sketchfab.com/maxheimsalgado?utm_medium=embed&utm_source=website&utm_campain=share-popup) on [Sketchfab](https://sketchfab.com?utm_medium=embed&utm_source=website&utm_campain=share-popup)

Oh and it’s available on my store for download here
http://cbr.sh/zxjrf6