dustinbrown - thanks
Shmud - Thanks
CoreyCBrown - Thanks. yeah, sometimes it’s really nice to get to feel the forms as you’re making them.
Aberrant - Thanks
cherub rock - thanks, and also thanks for the honesty. I don’t want to get into it too much, i know there are some in dept discussions on the subject at sculpture.net, Ryan Kingslien actually has a discussion about it there. might be some on here, i haven’t really looked. I wouldn’t mind discussing it, but it might be better to do on another thread. but i will say drawing, painting, sculpting, zbrush, they all complement each other. I also know that ILM has hired both Illustrators and traditional sculptors for modelers, i think it mostly depends on the individual and the company. i think a lot of game company’s require modelers to also texture the models.
Etcher - Thank you very much. I’m flattered to be called Accomplished, although i haven’t had a job as a sculpting or modeling yet, except for a really small freelance job recently. I’m hoping to finish a reel soon so i can start looking.
Dman3d - Thank you. sometimes it’s nice to not worry about software problems , crashes and poly count and flow.
Here is the lady from before, i changed her one hands pose a bit. i might rendering her in different ways, but i think i’m going to call this finished. i could probably do more, but i don’t like the pose all that much and i need to try and get a reel together and look for a job. any takers?
I’m hoping to attend the Florence Academy of Art next year and study traditional sculpture since i didn’t have the money to this year. I’ll probably look for freelance or relocation for a full-time job.
i don’t know if i mentioned this was my first female model i’ve done (on the computer anyway). but it is
