hello there!
an official user’s guide about zbrush to maya/3dsmax displace map exporting is exist? i mean free (not digital tutors lessons for 50$ or something like this) detailed guide or tutorial about preparing and exporting mesh and displacement maps to these programs, with render options (scanline, vray or mental ray).
for example, what displace amount i need to set in 3dsmax? no experiments, only concrete numbers. when transfering and rendering i need accuracy of result (not just similarity).
thank you all for answers in advance