Hey guys,
I have a model with around 80 subtools, and I wanted to create passes in zbrush then export it to PS. I was wondering if there was anyway to create an ambient occlusion pass of the model without having to mask by cavity, so I don’t have to work on it for each subtool.
Perhaps a shader but I can’t seem to figure it out. Most of the forums talks about AO baking as oppose to AO passes.
Thanks a ton in advance for your help!