So I think I may have painted myself into a corner. . .
I have a very high res (28 mil poly) object that I now cannot do anything with because I run out of RAM. I realize (too late, of course) that I should have used HD sculpting. I have also merged subtools at different stages, so there are no lower subdivisions.
I need to get this object to a manageable size to export for digital printing.
I have tried the following-
-Decimation Master (Ram error when Preprocess Current is almost done)
-Rebuild lower subdivisions (Ram Error)
-Export .obj and .stl (Will export, but resulting objects won’t open in Maya)
-Remesh all (on PC, unpredictable results, but I’m not used to 3.5. the operation finishes, but the resulting geometry is way off)
I’m on a 8-core Mac with 8 gigs of RAM, vers. 3.2
Also tried on a colleague’s 8 core PC w/ 8 gigs Ram, vers. 3.5
I have spent the morning searching the forum for other ideas, and have not found anything that works. Does anyone have any insight as to how I can reduce my mesh’s resolution, or am I just screwed?
Thanks!