in this thread, http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015376
the uv’s of the head object are connected in many places. they are still very much unlike any that would be generated by pretty much any program i know of other than zbrush still. anyway, i’m wondering if there’s a way to interactively alter the uv’s of an object about to be exported (in this case to have a displacement map mapped onto it) i don’t really know the procedure for setting up uv’s in zbrush. whenever i do it i always get every polygon individually seperated from all the others which creates tons of seams and artifacts when rendered in xsi. the particular object i’m unwrapping (an elephant) isn’t exactly easy to unwrap the normal way. but i’m willing to give it another go. however i’d like to be able to have zbrush automatically do it as it worked so well in the above mentioned thread. i do have a few questions though. if my uv’s are created such that there is distortion, will zbrush realize this and compensate when it generates the displacement map? this seems to be the case in some tests i’ve done, but i’m not sure, so i wanted to check.
ok, to reiterate, for anyone that got lost in my rambling :). i’m wondering how i can alter how the uv’s are generated by zbrush, and how i can tell what the hell it is i’m doing to them when i change settings.
thanks