Juandel this post is just wonderful and i feel pleasure to admire it¡¡
Congratulations
Another superb example of the use and flexoibility of this technique - at least in your eminently capable hands, Hansl. Long may you continue to push the envelope.
Wow Hansl du bist wirlich der Meister der
Landschaften.
Great images and techniques
Stargo
Hi Juandel
You transfom earth in water !
What a magician
Pilou
That’s remember my magic Tip on the same subject
looong time no centuring on my part. thanks for summertime comments, amigos
here is the 1st done in 2004:
[img]http://www2.zbrushcentral.com/uploaded_from_zbc/200401/user_image-1074273121ete.jpg[/img]
for some reason it looks different (and worse) three times: best in zbrush, then photoshop and then viewed with browser, so i hope what you get isnt too awful.
steps:
i created a doublesized standard canvas and sprayed a green and (almost) white texture (forgot to do it tileable).
i loaded a 3d-plane initialized to 16 by 16 to add very basic lowpoly mountains and valleys in edit-move-mode.
keeping the low poly planes approximate shape in mind i cleared the canvas and started to create an alpha with alpha brush using paintstrokes plus spraystrokes, making use of a customized alpha (nada special) for the latter and grabbed it (still doublestandard canvas)…
… then applied it to the lowpoly plane after dividing this about 5 times, then z-offsetting it the usual way.
i applied the greenwhite texture to the plane, rotated and fiddled with repeat h+v settings until i kind of liked what i saw, went into gyromode, rotated/sized the terrain into place and started snapshotting+placing copies into the background by moving the cursor downwards out of the gyro while in move or rotate mode.
on another layer i created another plane for the water with a gelshader and added ripples the deeveeway. at first i went for transparency so i increased the transparency and did a best render with flatten layers off.
i exported the result and loaded the flat image into a new document and following a tip given by Pixolator elsewhere (not his fault that the final result isnt looking that good - it looked very nice at one point but i spoiled it later on :)), i duplicated the layer and flipped it. with cloner-brush in layers mode at reduced rgb-settings and zadd-off i did reflections, followed by smudging and lots of postwork with 2d-brushes.
well, i hope you like it despite of the awful composition and that you might find one of the tips useful for projects of your own
- juandel
Thanks for post this beutiful image and also the tips you mention¡¡ Thanks for share this to me new aproach (using the clone brusher) i wil try to do something
Thanks again and congratulations
Andreseloy
Hi Juandel
Re emerging of the mythic thread
For competition with terragen
And very technic clear explanation !
Have happy landscaping!
Pilou
Pi: not only terragen>>> if this will be continued (hopefully) then e-on will go e-off, Corel will put all it’s manpower into Painter (ruining it from scratch), and the unemploiment line will just that bit longer!
Yes Ze the logic of the Capital is a logic of rentability not a logic of intelligence :rolleyes:
Pilou marx brothers
as i never tried specialized terraining apps i know nothing about them (except that i adore the images done by those who mastered them) but i know its lotsof fun to terrain in z. here is a glacier, kindof:
steps taken to create this were similar to the last one. foreground thingies were done with zspheres, rotate+alt on link spheres to multiply mesh, cskin off, density 1 adaptive skin, textured with same texture as the terrain.
- juandel
Very refreshing indeed
Pilou
juandel:
What can you say to someone that basically set the standard for landscapes in Zbrush
As you have pointed out you do not need Bryce Vue Terragen, etc.
I can only pay you what I consider to be the highest compliment I have.
When viewing your work, I have to look twice to see if I am at Zbrush or a photography gallery.
When I first came to Zbrush,I had the good fortune to look up your work.
A lot of it was done before I came here.
Let me give you my thanks now for those images that have been a source of pleasure and inspiration.
@ ryter: imagine a mega-blush-icon thanksalot for compliments, this kind is really appreciated
here is an edit of the last one part. for you… added 2d-painting in bg (with help of stencil to mask off horizon and a greyscale/low-rgb-move as explained here
hope you’ll like
- juandel
I agree, Hansl…very photogrealisitc…you got the lighting perfect to me…and a great depth in the image as well…another gorgeous display.
Much appreciated, and considering the weather here lately, prophetic.
Thanks again.
Let me also mention the photo-real quality of your work.
It is something to strive for.
long time no see, amigos here is my first try at Z2 alpha centuring - nothing special except using the fibershader for the first time and enjoying 2 gig ram (instead of 64 mb :D). it took me a while to find the commands i once knew by heart, but for me alpha century-ing seemed to be the easiest way to get back into pixolmode after many moons of no Z at all and to overcome that newbiefeeling
i hope you will like
edit: 2nd Z2 - thanks for compliments, Pilou and Dave!
[attach=2393]gebirge2c.jpg[/attach]
edit2: first try at Z2 water failed, but i got some new ideas for future attempts
[attach=2419]isolas1flatsm.jpg[/attach]
- juandel
Attachments
…the landscaper
Hello Juandel
You miss at the forum!
Your new config is a monster :lol:
Have new fun Zb2 painting and delirium
Pilou
Very effective image Hansl, looks great, I am sure you will do some fantastic landscaping with Z2.
Welcome back, Juandel.
You are the master of AlphaCentury
I have write a small utility to build landscape with alphacentury method: check my last ZPalce script (rev.F)…the “3D” button.
Have a nice day.
cameyo