So I’ve just now gotten around to working in Z4 and I have an odd question. I did a search and haven’t found anything, but if I’m mising something obvious feel free to smack me.
So in previous version of Z, when you created a displacement map, you could get the map to show up in the Alpha pallette, along with a numeric value. That value could then be entered into the displacement options in XSI when you imported the appropriate mesh and texture maps from Zbrush. Now the value was very rarely ever perfect. The displacements almost always needed some tweaking, but it was nearly always a really good staring point.
My issue is that I can’t seem to find that value anywhere in Z4. I’ve tried with multi-mapper, and I’ve even tried creating an Alpha from the displacement map, but without success. Does anyone know how I can get that value? It’s not a huge deal, but it would help make my work easier. Thanks in advance and I apologize if I’ve just missed something really obvious!