I have created a little detail Mesh in 3ds Max that i wanted to use as a stamp in ZBrush.
So i made a Zdepth render in max and saved it as a 32 bit png file.
When i try to load it as an alpha nothing happens. There is no programm feedback the alpha is not loaded.
So i saved the in max still opened renderoutput again as a
- 16 bit greyscale png
- 48 bit psd
- 16 bit greyscale tif
- 48 bit greyscale tif
as with the first png file zbrush did nothing when attempting to load the 16bit gs png.
It responded with an error message to both of the tif files.
The Psd was loaded but ended up broken.
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