I am starting to utilize custom alphas more in my workflow. I use them for material texturing as well as polypainting.
How do I eliminate the stretching when sculpting/polypainting with an alpha? The alpha projection looks great when facing camera…but if a little bit of of the alpha hits the side of a model, it will result in stretched/distorted alphas along the side of the model.
Any suggestions? I seem to remember a setting that would fix this?