How come whenever I make a custom alpha, zbrush always stretches it out? I dont get it. I want the alpha in the palette to be the alpha that ends up on my mesh. Is there some button I gotta push to make it so?
All alphas are square. If you’re using a rectangular canvas or if you use the MRGBZGrabber, you’ll get something that’s not square which then gets stretched or squished to make it so.
I recommend using a square canvas to construct your alpha, then use Alpha>GrabDoc to capture it.
Thanks! I knew it had to be something simple.