I created in Photoshop an alpha (1k), painted it on a texture plane (8k) but the result looks not propper. The attached jpeg shows the difference between the original on the left and the result of Zbrush on the right side. The plane I painted on has reached the max number of polys, but while painting as texture -> this should be irrelevant, not?
What am I doing wrong? Can you help me with this?
Thank you!
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