ZBrushCentral

alpha makes texture bad

Hiyas :slight_smile:
Im trying to make a brush that makes stitching.
I have made the stitching and colour on a plane with Mrgb grabber, so its grabbed my alpha and my texture. I want to use the texture at the same time as the alpha, but i only want the alpha to effect the surface deformation. But at the moment it effects the colour too and waters down my texture… so is there a way to make the texture uneffected by the alpha please? thank you :slight_smile:

thats a quite annoying problem id like to know a solution for too.

suboptimal workaround i use:


  • turn off lazy mouse
  • do your stroke with Zadd and RGB (texture will be washed out)
  • replay stroke with just RGB on several times (found under menu “stroke”)
Anyway its far from optimum

cool ill try that thanks man :slight_smile: