Is there a way to add a random rotation to your alpha or texture when using the Dots or Spray stroke type? The closest thing I’ve found is the SpinAngle and SpinRate under Brush/Orientation but this behaves more like a fix incremental amount of rotation for each sample as opposed to a random per sample.
Also, for a brush alpha is there any way to achieve H/V Tile less than 1.0? The H Tiles and V Tiles setting under Alpha/Modify is useful for getting more repeated tiles of your current alpha, but what I often want is to tile it LESS (like zooming in on the alpha map) without the need to create a new alpha every time.
Maybe I’m just overlooking settings or features that are already there.
Thanks,
M