ZBrushCentral

ALLOSAURUS study

After watching a quite a few turorials and spending ages with learning Z again, I am finally onto a proper model. As part of my studies I have to illustrate some dino’s with the first one being the Allosaurus, and so after loads and loads of sketches and working with bone structure, poses, and proportions I was glad to get stuck into actually making the model. This is about two thirds of the way through and then just rendered to see how its doing, and so now off to sleep.

[dinotest.jpg](javascript:zb_insimg(‘12545’,‘dinotest.jpg’,1,0))

really nice! Good modeling and texture… a little to shiny for me tho… It could be me tho… LOL

Good! I agree with wenna about it being shiny though. The colors and style remind me of the illustrated dinos of William Stout (which is a very good thing). I guess that you will have a different material for the dinos underside?

Totally cool, very good proportions, i will put an eye in your post to see your progress :+1:

hello , the material is just a play thing and not intended for the final model, as yep its way to shiny, and even metalic looking, but I was so sleeeeeepy that I just picked one from the bunch and applied it to get some shadows and a some cavity shading onto it. Thanks for your comment on the modeling, I really have had so much fun doing this and well all the inspiration comes from seeing all the posts that people share on here,…aahhhhh the sharing of inspiration.

I have just made the Adaptive skin, and its just at 85540 polys, and so plenty of room for wrinkles and scales ets. I have saved the Zsphere version with this same model being a preview stage, originally with the intention of posing it by moving the Zspheres but the preview goes all messy or back to a balloon style dino, if anyone knows how I can pose this now I would appreciate the advice. For now I am goinf to work detail into the static model, but Ihope to work out a way to make a version that is more dynamic in its pose.

[85000.jpg](javascript:zb_insimg(‘12593’,‘85000.jpg’,1,0))

Great dinosaurs! :+1: You can pose a zsphere model by storing a morph target while the zspheres are visible. Basically you build your zspheres in a default pose, set the density slider so the mesh can take the detail you want, add the detail in preview mode, when you’ve done flip back to zsphere mode and store a morph target. This tells ZB not to update the mesh if you move the zspheres. You mustn’t add or delete zspheres after this, only move/rotate them.

Thanks marcus, I am trying that but I am havings ome problems with the polys going crazy, and it has been suggested to me that maybe some of the Zspheres are twisted, so I am going to spend some time playing around to get it right. Thanks for the instructions about the Morph target.

This is at preview density 6, and so I am going to keep pushing it with the smaller details, especially on the head, hands and feet. Then hopefully i will sort out being able to pose it. In between adding wrinkles I could not fight the temptation to play around with more material and lighting, and also the option of perspective is on max within the draw pallette to attempt to make this creature look big.

[dinotest.jpg](javascript:zb_insimg(‘12600’,‘dinotest.jpg’,1,0))

wow, that is simply awesome! I didn’t know you could do all that before you made an adaptive skin… hmmm, back to the tuts… LOL

Anyway, am looking forward to the updates! Keep us informed!

hi!
nice model there but maybe it´s too much wrinkels? or too exagerated…right now it looks like he has been under the water for hours and his skin is all…dunno the word in english :slight_smile:

Looks great to me. Could do with an iron, perhaps. :wink:

On posing zspheres I find that moving/rotating the connector rings rather than the zspheres themselves is often the best way.

I think I have finished with the modeling part at least and now I am working on the texture. I have tried to do as much modeling as possible, including some scales and wrinkles, and have got information from various places on how it might have looked, in reference to the type of scales and the skin etc. I made this specificaly wrinkley based on what i know of reptiles and the climate of the creature and the water content stored under the skin would vary depending on the weather/seasons etc. There is no specific evidence of colours, or scales, and so there is a bit of freedom at least, but Iam going to try and make it believable I hope. :slight_smile:

[finalrenderwhite.jpg](javascript:zb_insimg(‘12783’,‘finalrenderwhite.jpg’,1,0))

…seems living! :+1:
Pilou

This last one is my favorite, a good work indeed :+1:

adding texture :slight_smile:
[bla.jpg](javascript:zb_insimg(‘12832’,‘bla.jpg’,1,0))

Excellent detailing:+1:

The dino’s coming more and more alive everytime you post :slight_smile:

Yong

silly me lost what i did with the texture because of a crash on Z (pressed escape to many times when canceling a render, ooops) and so started again and also then changed the approach, which now I prefere as it was going to graphic looking. I might change this some more, well definately in fact, but this is where i am to now.

[blabla.jpg](javascript:zb_insimg(‘12872’,‘blabla.jpg’,1,0))

Thats coming along really great man, it looks nice with the texture, keep it up!

The texure is great keep up the good work!