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Aligning photoshop premade texture to imported obj in zbrush?

Hello there I have done many google searches and this forum keeps popping up so i HAD to join :slight_smile:

First time posting and I gotta say this is a awesome forum

I have searched all over but cannot find the answer anywhere, and if this has been answered I am sorry for asking again i did read the FAQs and did search all over this forum

My have done this so far:small_orange_diamond:
I made a low poly stealth bomber in 3ds max 2008
I have made the UVWs and unwrapped to my liking
I took these coordinates and created a texture in photoshop cs3

it looks pretty good when applied back in 3ds max
I want to do additional details by creating a normal map for the stealth bomber in zbrush 3.1

my problem is this:
I import the obj of the stealth into zbrush (exported from 3ds max with texture coordinates)
and when I apply the texture i made in photoshop (to have a reference for where I want to make normal map details) I cannot get the texture to line up correctly

I have tried flipping the texture in every direction no luck

What I would like to know is how do I get my already mapped and made texture to align properly in zbrush so that i can have a reference for making normal map details where i need them.

in 3ds max 2008


In zbrush 3.1

Thank you very much in advance! you guys are awesome~ thank you for taking the time to help noobs :slight_smile:

texture(at top) flip V

I have tried all the flip and rotate as well as inverse options
but non of those make it fit on right

can you post up an image of the UV’s and the Map?

I think you may be right and that is where my problems stem from
I have mapped the stealth bomber 3 times once from the top once from the bottom and then one for the little tail fin section and unwrapped them all together?

Do I have to map the entire object in one shot? I have trouble doing this and making the texture look right… and there are too many seems when I try to do it in one shot, Im not exactly sure how to create my own seems and unwrap it correctly thats why I went with shooting it from different angles, but here is my uv and my map (i know they are not great please forgive my amaturishness)

and THANK YOU so much for helping me out :slight_smile:

the problem is the vertical flip to the texture. Zbrush reads UV’s flipped vertically, so in order for the texture to display correctly you need to tell zbrush to flip the texture

texture>flip V

if you don’t want to do this for some reason you can flip it in photoshop and then save out a new file and import that one into Zbrush.

Since you said you tried the V flip in zbrush and that didn’t work, flip the image vertically somewhere else (i.e. PS) and see if you can get it to display correctly on the model in Zbrush.

and the way you’re doing UV’s if fine.