Hello there I have done many google searches and this forum keeps popping up so i HAD to join 
First time posting and I gotta say this is a awesome forum
I have searched all over but cannot find the answer anywhere, and if this has been answered I am sorry for asking again i did read the FAQs and did search all over this forum
My have done this so far
I made a low poly stealth bomber in 3ds max 2008
I have made the UVWs and unwrapped to my liking
I took these coordinates and created a texture in photoshop cs3
it looks pretty good when applied back in 3ds max
I want to do additional details by creating a normal map for the stealth bomber in zbrush 3.1
my problem is this:
I import the obj of the stealth into zbrush (exported from 3ds max with texture coordinates)
and when I apply the texture i made in photoshop (to have a reference for where I want to make normal map details) I cannot get the texture to line up correctly
I have tried flipping the texture in every direction no luck
What I would like to know is how do I get my already mapped and made texture to align properly in zbrush so that i can have a reference for making normal map details where i need them.
in 3ds max 2008

In zbrush 3.1

Thank you very much in advance! you guys are awesome~ thank you for taking the time to help noobs 


