ZBrushCentral

Aliens Monsters and Sculpting videos

I love me some creatures and aliens and your a master! Thank you for the process vids as well!!!

Some very sexy sculpts, dude… loved watching you work!
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Very nice designs made better by fantastic attention to detail. Well done indeed, exactly my cup of tea! Thanks for sharing.

awesome stuff you got here man!

monster_thumb copy.jpg

thank you again for your very nice and inspiring comments!! heres the video of me sculpting the creature from my last post. hope u guys like it.

//youtu.be/http://www.youtube.com/v/Ji58EkpV_ZM.ext

thanks for viewing!!

:slight_smile:

nice work man!!
The insect model is really great!!

Cheers!

Awesome sculpts.Thanks for sharing videos :+1:

nice sculpts sir! :wink:

Very nice!
thanks once again for sharing :slight_smile:

heres one of my old speed sculpts of a creature dude i never really got to finishing.
<iframe title=“YouTube video player” class=“youtube-player” type=“text/html” width=“480” height=“390” src=“http://www.youtube.com/embed/k5xtPR8IP2w” frameborder=“0” allowFullScreen></iframe>

thanks for viewing everyone hope u guys like.

Attachments

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front_back_cat2_Allen_domantay_sml.jpg

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:+1:
anyway you could upload all the matcaps that you used?
im having a hard time finding some of them.

wow this last one is so great dude!!

i got a question for u ,in the first alien that u made ,how did u join the head the torso and the hands into one object !

@esepablo: ill try to complie all the matcaps i used but they arent mine and they came from different collections dont know if thats a good idea reposting other peoples matcaps?

@SuperHer0: thank you very much for the nice comment dude.

@whateverhappens: once everyting was sculpted i combined all the objects to a non 7 digit number so i could import the combined model with some detail in maya. then i used the plugin NEx in maya for retop. i like doing my retop in maya because i can zoom in more and create points that are very close to each other. once i finished the retop, brought the base mesh back to zb recombined all my old subtools at the hight subdiv level and projected the old sculpt to the new mesh. ive tried and seen others use topogun but ive only tried playing around in it, but whats cool is it’ll transfer color info as well. well anyways hope this helps.

cat_ver1a_thumbnail.jpg

Attachments

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cat_monster_ver1b_allen_domantay_sml.jpg

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Very nice render, and interesting passes :+1:

Amazing character and great render mate!
5*****
All the best.

nice work there.

i really love your composited images
what is the name of the matcap for the first second and third pass?
also do you have a blog or website?

Thanks for clearing my doubt 3dKid although i have one more … if i sculpt a model in zbrush from scratch with zpheres and then in to high detailed model , how shud i go thru making UV maps for it !