hello everybody!! missed this place. been busy with work lately, wish i could post more than this for now.
but its vray vs MR time!!!
(gothic choir music in the BG)ahhaha just playin. ive been very curious about vray but never took the time and try to learn it because i thought “why am i gona try to learn this when i havent even finished learning that thing.”
but what the…my curiosity got the best of me. here are some new renders of a old sculpt that i used while trying to learn vray.
1 rendered VRAY image with about 13 passes in the render elements and recomped in photoshop in three different variations. i could post the original beauty shot if anyone wants to see, not that cool thou.here are the composited variations. thanks for looking!!
[attach=248426]v1Allen_domantay.jpg[/attach]
[attach=248427]v2Allen_domantay.jpg[/attach]
[attach=248428]v3Allen_domantay.jpg[/attach]
heres my scene in maya in anyones interested.
[attach=248429]lightsetup.jpg[/attach]
first render i tried to see the difference bet. the renders. didnt really know what i was doin with this in vray.
[attach=248430]vrayVSmr.jpg[/attach]
some stuff i first rendered while trying out vray.
[attach=248431]vraytry.jpg[/attach]
@esepablo: dude sorry man. ill look for those matcaps i used i cant remember them since i reformated recently but ill find them in no time.i kinda choose them at random from the default material and some provided by artists of this community and some from ZDC. ill find them.kinda want to see what i did too cant really remember either. i have a deviantart acct. its 1806.deviantart.com. same stuff thats here havent been able to post recent stuff.
@whateverhappens: the best way i think is to sculpt everything separately and if you cant control your self and just want to paint it up separately you can do that but you would have to find a way to transfer the color/polypaint to you final retoped mesh.when you project all i think the color gets projected to but some times there are problems with the projection causing you to re sculpt and destruct the polypaint. but if you paint after the retop and projected the rough sculpt to the final topo you can begin re sculpting and painting. and after UVmaster. but if you want a certain design for your uvlayout i use uvLayout. as long as you have you final mesh paint worry about the uvs after uvlayout or UVmaster. brushes i used are std. claytube clay displace pinch inflat magnify blob rake move mostly those. hope i helped dude.
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