Hi Everyone! Its been forever since Ive posted anything. So a few facts about this piece…
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Hi Everyone! Its been forever since Ive posted anything. So a few facts about this piece…
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OMGZ! That is amazing! So much personality too. I feel like I would have to approach him with some tobacco or he would smash my head in. So ggood!
Oops… I forgot to put who I am…
http://www.cgchannel.com/news/viewfeature.jsp?newsid=2080
Mark Skelton
So heres some of my zbrush files. I completely killed my home computer working on this model. I had to end up spitting out Displacement maps and use them as bump maps to make up the details in Max. I cut out as much as I could from the polys to get it into Max.
So I used the Transpose function to pose him into place and half way through it, I changed up the chest a little.
More to come…
[](javascript:zb_insimg(‘71895’,‘ZbrushA.jpg’,1,0))
[attach=71896]ZbrushB.jpg[/attach]
[attach=71899]ZbrushC.jpg[/attach]
This is fantastic, must be one hell of a basemesh.
Top Row
That’s really awesome! Great work.
Love it so much
Wow! I love this Guy!
Very nice! Top row quality stuff indeed
A request: Would you be willing to post some pics of the maps used and their layout in mental ray? Also, by saying you cut out polys to get it into max, do you mean you retopologized it in ZB?
Very good! And believable for an alien. Personality too.
Hahahah
I love him, such a unique design
So heres what my diffuse map and mental ray settings looked like…
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The Scale conversion factor seems to be the key in making the skin less or more SSS…
I tried to paint the Diffuse map pretty much the same way that Smellybug (Peter Konig) did in his Maquette tutorial on conceptart.org…
You can see the close up of the small veins.
In reply to your offer marks, id really love to see the basemesh.
Thanks!
That alien rasta like shaman looks really impressive! A great character with lots of personality
Well done.
marks: very nice image and i agree with u , scale conversion factor is the magic number for correct sss in 3dsmax using mental ray.
i think the shader came from maya and the settings are for maya, but 3dsmax has different units (1 unit in maya = 100 in max) . if this is true then we can see why this number is like magic, hehe
So here is my Base mesh I started with, which I UVed and built in Max. Its about 4k polys.
[](javascript:zb_insimg(‘72009’,‘Base.jpg’,1,0))
Welcome to the top row.
One day I hope to get that top row! ONE DAY!!!
akazing work ! very nice render !!!