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Alien Plant sculpture Updated... update

Also the online documents do not get used nearly enough I think. Even though its broken up into little bites, pretty much anything you need is in them.

I’ve found that when I want to do something new, I can go to Online Docs after laying out a step by step of what I need to know and then printing each relevant item and putting them in order. That gives me a defacto tutorial.

There seems to be a step by step for most anything. Also a lot of folks miss the fact there are good items in the documents folder inside the ZBrush program folder.

That and of course the people here are the best on the Internet at helping out.

Almost forgot, I love the plant. :+1:small_orange_diamond:+1:

http://www.pixologic.com/docs/index.php/Main_Page

Nice work really cool plant sculptings!:+1:

added some bugs!

<iframe src=“http://player.vimeo.com/video/38339513?title=0&byline=0&portrait=0” width=“590” height=“435” frameborder=“0” webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>

Here is a turntable :slight_smile:

WOW!!!
I think you have a good teacher, how long have you been doing 3D stuff?

Thanks! Jesse Sandifer is my teacher. He teaches locally in Dallas but he does online courses too. It is nice to have an industry professional critique and teach their techniques. http://www.cgnuggets.com/

http://www.chickwalker.com/ these are some of his works

I have little over 3 years of experience with Maya (check out my site if you want http://2to3d.net) and I have been working in Zbrush for a few weeks now. I have traditional painting and drawing skills but not very much sculpting. I must admit should have been using zbrush a long time ago, it is sooooo artist friendly, and super easy to use. I think it works well with my brain :smiley:

I3ear, I recently completed a sculpt of Audrey II from the movie, Little Shop of Horrors, and I must apologize for not giving you credit for inspiring me to attempt it. I saw your posts here and immediately went to Zbrush and started sculpting forgetting in my old age what got me started sculpting that one in the first place. Sorry 'bout that, but I love the plant!

ahhhhh … alien plants… ahhhhh droooool… :D:D

will you be textureing this?

Have not been on in a while been busy with homework, sorry for the delayed response

Thank you Voodoodad! I checked out your gallery and think the Audrey II kicks a$$, nice work :smiley: I will go on the thread and comment soon. It is nice to hear that my plant inspired you to do such a cool piece. This plant started as a doodle of a geometric flower that my older sister did on her homework about 15 years ago. I actually have the evolution of this plant throughout the years. this is my first attempt to make it 3d.

Tyrellcorp- Thanks! I will be texturing this but it might have to wait until summer :stuck_out_tongue: As soon as it is textured I will add it to this thread. Checked out your gallery too. I like the textures and colors, my favorite was “inside a zsphere”, it looked very fleshy and the environment was cool.

Thank you everyone for the kind words!

okay so now I want to paint this monstrosity. Does anyone know how can I take this one big dynamesh and separate it into pieces that I can give different materials?

You don’t necessarily have to split it into separate subtools. You can mask and do mrgb fills or just material fills. In my experience that works pretty well, especially if you set your material blend radius up a little. Or you can do an autogroup on the whole thing, keep visible the parts you want to fill with whatever mats and repeat for each material. There’s probably a million different ways to accomplish this, but I’m thinking doing it by polygroups would be your best bet.

I tried to auto group but it crashes every time. I feel like I am doing something wrong. I have missed all of the lectures on the subject :confused:

So if I use masking is it possible to have different materials and colors on a single mesh? Also, can I save a mask selection?

Thank you for your help!

You can use different mats and colors on the same subtool. I mentioned doing it by masking but you can actually paint mats onto your mesh as well, although in my experience that always looks like crap. You can also mask an area and do a group by mask. You might try that and see if it crashes. I’ve had troulble with the polygrouping options myself, but it’s about 50/50 as to whether it crashes.

I did try that and it crashed too :frowning: I will test out the other options. Thank you!!

edit:
Masking it off seems to work best for this one. Thank you very much!

Thank you voodoodad for all of your help! Here are some stills, turntable will be posted when vimeo is done uploading.

flower11.jpg

flower22.jpg

flower.jpg

your staging is very natural, nice work to bring your creations to life. :+1:

i gotta say, if you can render this on vray or anyother high tech renderer this scene will be amazing

here is a turntable. Does anyone know how to make this render look better? I do not have the $$ to spend on vray. Also my Maya would at least feel like crashing if i tried to import it.

<iframe src=“http://player.vimeo.com/video/42028765” width=“500” height=“375” frameborder=“0” webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>

leaves1.jpg

I have not posted any images from above. I remade all of the leaves. they are more leafy and less blobish

This has come out so great I cant believe it.
You have done a wonderful job.
As far as the render goes it looks great to me but a lot of people who know more about this stuff then I do recomend Blender and specificly something in Blender called Cycles.
Blender is free so that may help some.

I cant wait to see what you get up to next!