Modeling Zbrush, rendered with mental ray, detail and texturing in zbrush, photoshop post production.
Image inspired by the game Starcraft.
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Modeling Zbrush, rendered with mental ray, detail and texturing in zbrush, photoshop post production.
Image inspired by the game Starcraft.
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Looking good. I think there are a few things that could be fixed.
• Skin shader needs work. The ear would appear that your using sss? But then the right side of his face feels very solid and not fleshy.
• My eye’s keep going to the blue turbines because that is where the most contrast is. Some how you need to bring the eyes always to the face. Face should be first read.
• More wear and tear. He has a bunch of macro scracthes… which is fune, but because they are all the same it feels all even.
• Turn the screws so they are not mirrored from each side.
• Better spec on the face.
• His left is ear looks weird not too sure what’s going on there.
• Watch for interesting geo on the right shoulder plate.
Modeling is looking good, so it just needs a boost in shader and texture work. Keep at it!
Thanks for the tips!
It’s always good comments that help improve
our work!
I really have to study more sss, anyone have any
nice tutorial tip?!
After I put the file basemesh and zbrush.
(289.5 KB) []
[](javascript:zb_insimg(‘239017’,‘face_zoom2.jpg’,1,0))
[](javascript:zb_insimg(‘239016’,‘face_zoom.jpg’,1,0))
thanks to all the comments
[](javascript:zb_insimg(‘242421’,‘515_large.jpg’,1,0))
love the hard surface work mixed in with the organics!
thanks rouncer!