Hi there,
Here´s my first head model in ZBrush. I did the modelling with z-spheres, exported the OBJ model to Maya for minor adjustments, and imported back into ZB for detailing and colors. I rendered the final image in Maya.
There was a UV texturing problem on the side of the neck, and other close to the nose. Funny thing is, both problems happenned during the Maya step of the process…
C&C are very welcome!