how did you map this fella?
either you have overlapping uv’s or you are trying to texture auv/guv tiles with a texture that is larger than the texture size you used to create the uv’s.
if you used default zb. that is i believe auvtiles created at 1024x1024 and if you use a texture later at 2048x2048 you now have two pixels vying for 1 pixel space.
create a texture in the size you plan to use for textures,
go to first subd level, go to tools>texture and hit guvtiles
this will give you the proper uv’s to match your texture.
if you mapped it else where go to tool>texture and use the check uv button if you see red you have overlapping uv’s and that will cause you funky results.
hope something there is the answer

).This is the most gentle reply that I’ve ever received…:o :o :o .
















