ZBrushCentral

Alien Face Hugger

how did you map this fella?

either you have overlapping uv’s or you are trying to texture auv/guv tiles with a texture that is larger than the texture size you used to create the uv’s.

if you used default zb. that is i believe auvtiles created at 1024x1024 and if you use a texture later at 2048x2048 you now have two pixels vying for 1 pixel space.

create a texture in the size you plan to use for textures,
go to first subd level, go to tools>texture and hit guvtiles

this will give you the proper uv’s to match your texture.

if you mapped it else where go to tool>texture and use the check uv button if you see red you have overlapping uv’s and that will cause you funky results.

hope something there is the answer

HAPPY BIRTHDAY, FRIEND

Have a very good celebration.

:slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile: :slight_smile:

I really like the effect of having several dark b/w renders in a row in some of your posts.

It feels like I’m studying some sort of creepy alien autopsy report on the critter.

se già hai risolto sei ok,
btw you have to give a texture projection to your hugger in the TOOL>TEXTURE and I think it is better if you give it a GUV mapping. So the color that you painted on your model will be perfectly how you want it.
hope to be hepful my friend :slight_smile:
good luck

[color=red]AMINUTS-DRUMMER-RON H.:Thank you guys for your help.I’ll see what can I do.Hope to repay all of you one day…:+1:

BILLROBERTSON42:Thanks man!Hope to see your alien autopsy in a ZB work very soon.As SEBCEISOR says,

“That would be damn cool…”

ILLUSIONDIGITAL:Thank you too my 3D friend.

EVERYBODY THANK YOU GUYS!!!

MattHHH:sunglasses:

Dear MattHHH
WONDERFUL precision, artwork and creativity. I saw once Giger in his hometown Greyer Switzerland and I was tallking to him for some 30min.
He would be very impressed with your work, I am very sure.
I am curious how you will be working on the textures - it will not be easy, but I am sure you will pull it of like you did with the rest - with excellence.

For me this is top row quality.
Best luck with your project.
I’ll keep watching you!
:D:D:D:D:D:D:D:D:D:D:D:D:+1:

Thank you Suzy(:smiley: ).This is the most gentle reply that I’ve ever received…:o :o :o .
Anyway you’re right it is not a simple work texturing those DAMN@!"%/ beastie!!
Thank you for the “TOP ROW QUALITY” too but is a bit exagerate I think.

Hope to see oyu soon my friend.

MattHHH:cool:

Ehy guys I’ve another little problem!!!

Always regarding texturing…when I make a texture with Photoshop and import it in ZB a strange violet line appears on it.Iìve finded how to correct it using the GUV TILES but after it,if I enter in PROJ. MASTER mode,when I pickup ZB goes wrong and the application doesn’t responds.It’s a bug or I’ve a damn bad luck?
Or I’m very idiot?:smiley:

Hope you’ll can help me as well as the last time my friends.Thank you right by now.

MattHHH:cool:

I’ve made other experiments but the problem is still alive!!!:cry:

Please help!!

MattHHH:cool:

I’ve many problems wiyh ZB.For the moment I’m working on how to solve it.
Sorry my friends but for now the works stops here.

Hope to send new threads very soon.

MattHHH:cool:

i hope you to get out of these problems soon… good luck Matt!! C U soon in acca!

matt

can ya post some screen grabs of your troubles…they will help better to see what might be going wrong.?

[color=navy]AMINUTS:Right I’m working on it.I think that tomorrow I’ll send screen shoot to you,(by private message I’ll give you advice of it).

See you tomorrow on this page guys.

MattHHH:cool:

I love how this is turning out.

Wayne…

Ehi guys…I’ve started to make something with the texturing.This is not my ideal of textured model.

This is at light-years distance from my ideal final result.But the problems seems hard to solve and for now this is the best I can do.

Waiting for a real texture,hope you like it friend;

Let’s start:

This is a series of white lightet pics with a simple texture.

Hugger53.jpg

Attachments

Hugger51.jpg

Hugger56.jpg

Hugger52.jpg

Hugger54.jpg

Hugger55.jpg

Hugger57.jpg

Hugger58.jpg

Hugger59.jpg

Hugger60.jpg

Here’s three Blue lighted pictures and then three Green lighted pics:

Hugger61.jpg

MattHHH:cool:

Attachments

Hugger62.jpg

Hugger63.jpg

Hugger64.jpg

Hugger65.jpg

Hugger66.jpg

Ehi Aminuts,I’m not really sure that a screen grab could be made in ZB…I’ve tried the traditional mode(with the RSist button) but it doesn’t functions…

I’m an idiot or there’s another way?

MattHHH:cool:

:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:5 stars

Thanks Hipnotyk!
But I don’t see your rate!!!I’m always 6 x 5stars and not 7 x 5stars!!!:evil: :evil: :evil: :mad: :mad: :mad:

How can you explain this!!!

I’m joking obviously!!!

Thanks!!

AMINUTS:I’ll make new tries this afternoon regarding screen grabs…See you soon tomorrow.

MattHHH:cool:

Your doing one helluva job on this model, those early renders look good and bode well for the final image, therefore I have no choice but to give you 5 stars.

Wayne…