to Drummer:
my exam of history of art is later (at 9 a.m. of today - i mean 14 Sept) but it was a mess for what concerns organisation (even worse than usual)
to Matt:
for what i said before, that the 2nd lighting test is the most appropriated for such a sexy pic… now i think you should give some more atmosphere… below there’s a sample :lol:
Ehy guys thanks everybody!!!
Pinkarman:I had never thught to a sexy atmosphere but now pheraps…
Thanks everybody.Hope to be always so lucky to have 3D friends like you.
Greetings,MattHHH
Hello guys!New material for you.Hope you like it…
It’s all for now.Sorry for the haste but the monitor’s room it’s going to close…
C&C are welcome.
See you soon guys,MattHHH
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Hey MattHHH you got me impressed with this level of detail 5 stars from me!
Thank you -KDI!!!
MattHHH
HI GUYS!!!TODAY’S MY 20TH BIRTHDAY!!!
Now I’m 2.0 as ZBrush…
It’s my birthday but I MAKE THE GIFTS!!!Here’s new pic for you my friends.
Some de-TAIL of the TAIL.(sorry for the words game).
But it’s talk enough.
LET’S START!!!
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Here’s the last pic for today,an entire vision of the Hugger at the end of modellation.Hope you like it.
C&C are welcome.
Greetings,MattHHH
the latest pic is superb as usual; i also liked the lighting in the 5th pic of the tail; i hope not to be boring with so much compliments so i immediately quit making you my best wishes of a
HAPPY BIRTHDAY!!!
by the way… you said that you give us the present, so i avoid to make a only-2 D work to celebrate your birthday and your 10,000 views* …hi hi hi…
*even if you’re only 50 clicks away from 11,000…
Thank you Luchetto!!!
I’m waiting for your 2D pic.
HHH
Happy Birthday Matt. Keep up the excellent work.small_orange_diamond
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Happy Birthday !!
And Great Work My Friend !!
Happy birthday dude!!!:lol: :lol: :lol:
Hope to see the final render soon!!!
Happy Birthday…lookin’ good Matt
Cool progress man.Happy birthday from me too:)
Happy Bday MattHHH!!! Now you’re da man!
exellent work small_orange_diamond
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Thank you everybody for the “happy B.DAY” and for your replies.
I must say you one thing…
I’VE GOT A GREAT,GIANT,HUGE PROBLEM!!!
Look at this:
My problem is about PROJECTION MASTER TEXTURING,
- In the first pic you can see my base-colored mesh before entering into PROJ. MASTER.It’s all ok…
- In the second one I’ve made a casual texture with red and blue.
- In the third one when I pickup from P. Master my texture becomes this chaos.Look carefully in the circled zones.(I use a higher contrast level with Photoshop to put in evidence the error).
- What’s the problem?it’s a ZB bug (a ZBUG…!?..
:lol: ).I’ve Made something wrong…?
Thank you very much guys,
MattHHH
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ciao frà !
hai mappato il tuo modello prima di entrare nel prejection mastrer ?
hi bro !
have you given a projection map to you model ?
it’s important !!
Non credo…che intendi per MAPPARE???
Hey Matt…I dont really know exactly …but…it might be…
a lighting issue?
It appears to be picking up that line of color uniformly over your model…that is why I say it might be the lighting reacting to the material …
Try another material with same lighting…and vice versa…just as experiments…
Then again it might be a PM issue also…
not much help from me on this …sorry…if I think of something else I will give you a holler.
Ron
[email protected]