Hey all!
Let me share some of my latest portraiture works done with extensive use of Zbrush.
First guy was sculpted in clay during summer figurative sculpture course at Florence Academy of Art, than it was scanned. Than I created topology and took it in Zbrush to process it. Added details and fixed some of the things that i was worrying about. Also as i only had front plane scaned i had to completely recreate back of his head and neck.
Two other portraiture were completely done digitally.
All rendering done in maya with mental ray.
I will post turntables later this week.
UPD.: I really would like to thank Alessio Pieroni, who provided me an exelent service on 3d scanning in Florence, without him first work was impossible to create. Check out his webpage: http://www.imasfx.it/.
Thanks for watching!