ZBrushCentral

Alessandro Baldasseroni, zbrush sculpts...

wow, do I feel stupid now… It’s a part of the project files you get for subscribing, or? If I understand that correctly the mat is not for sale directly? Sorry, for being totally blind here… :slight_smile:

Oh, and sorry for hi-jacking your thread. Won’t keep the conversation going.

See attached image.
I just noticed that my link will not direct you to the textures page.
On that page on the bottom you’ll find the mats…

Peace,
Rich_Art. :wink:

Ah, I was there, but was tricked by the “textures” menu… MatCaps aren’t exactly textures… Case Solved :slight_smile: Back to the art of the thread, which rocks hard!

Nah, good call actually, i just bought both Ralf sets and a leather texture collection :smiley:

Cheers,

Ale

:slight_smile: I’m going to buy them myself when I get home from work :slight_smile:

Awe inspiring work! How did you do the feathers for the chicken?

Did you make the guitar Lilo is playing with in Zbrush btw?

I like that chicken!

grande Ale, awesome work!

Hello Alessandro, love your craftsmanship. You are a true talent (visited your site, just amazing). Listen, if you have a second, I have been trying to figure out how you and others using zbrush do ‘grooves’ into your tools (models). See samples below:

So, can you tell me and others that may have the same question on how you do so?

@ dragon

http://www.zbrushcentral.com/showthread.php?p=688810
http://www.zbrushcentral.com/showthread.php?t=75050&page=14&pp=15

edit: a bigt thank you for malik the black
who made this bruhes :smiley:

Stunning work and well deserved praise, you guys and gals at Blur do some amazing work. Defining and inspirational :slight_smile:

@Dragon, it is probably dam standard with some pinch, followed by some polishing.

Thanks for the custom Mech brushes. I was going to say “lazy mouse”, but this definitely trumps my answer.

Amazing work. Definitely going to show it to my students. We have a Zbrush club starting up on campus. Great examples!

I love your work have you ever thought about putting out a character modeling for production DVD showing your workflows? I have the one Ian Joyner has out through gnomon but I would love to see other artist workflow as well. If you do decide to make one please let us know I know I will be one of the first to purchase it for sure.

i beleive it is the MAHCUT MEC B Brush

here is the link to download it

http://www.zbrushcentral.com/showthread.php?t=75050&page=15&pp=15

mind :small_orange_diamond: blown

skdzines : feathers are done through a xsi plugin and customized by riggers and hair td at Blur.

Drummer : grazie Marco :slight_smile:

Mikademius : Guitar is polymodeling in max and then i exported into zbrush.

Dragon,moonlitmaverick
: sorry to disappoint , but that part of mesh is polymodeled in 3d studio max and exported…only the dolphin is sculpted in zbrush.

Ralf Stumpf : I bought both of your materials sets on gnomon and apparently that material everybody is asking about is not in your collection, its not for sure the rs_yellow sculpey you mentioned. It doesnt really matter, but i thought that you compared the parameters before claiming it was yours. Am i missing something in all this ? It`s not mine for sure anyway . Nice set of materials regardless.

Hello moonlitmaverick, Much appreciated-I will have to try your method (I had done so also with masking and inflate going to the negetive side and then smoothing with the smooth brush) But, I am not only looking for how to make the actual ‘dent’ but how to control the ‘dent’ i.e. I am looking for how to control the ‘curviture’ like we do with the ‘clip curve’ and ‘mask curve’ by holding ALT. So we don’t have to do it ‘freehand’ i.e. so the curve looks ‘mechanical’ not ‘hand drawn’. You know, like one would do with a path in Photoshop (you draw the path then tell Photoshop to use the brush, pen etc to draw on the path) or, in Illustrator where you draw with different tools again, brush, pattern etc and it all looks ‘clean’ as if the computer (and it is) drawing it, not a human hand. So if anyone knows how do so in ZBrush, I would highly appreciate it.

Hello ctedin, I was hopeing it was that easy as well. I was attempting to see if I could control the ‘path’ (see reply to moonlitmaverick above) in the Lazy mouse>back track feature but was unsuccessful.