ZBrushCentral

Akuma

Hello again ZBrush, no i havnt been sitting on my hands the past few weeks, i have been reading manga, and dreaming up how i’d go about doing this guy.
For those playing at home the thing your looking at below, is an Akuma, it is from the Manga by Katsura Hoshino - D.Gray Man. They are creation of this character called the Earl, and they are pretty bad ass looking hehe. Please give this manga a read, its really amazing. support katsura, and buy a few issues :slight_smile:
oki doki, so in the first issue theres a picture of this Akuma (lvl 1) and its an amazing shot because its nearly 100% front on. So it made it reasonably easy to model. I stared in maya, had a bit of trouble with pointy down bits, but over came that with a solid break from the computer and a sleep. When i was happy with the proportions and size i took it into Zbrush and started. thats also where i tried my first ever practical application of zsphereII. it was for the bottom spindly part :stuck_out_tongue: if you get me? the winding, twisting base that it sits on.
it was amazingly simple to create this in zbrush and a lot of fun.
of course the image isnt finished, its about 1 3rd of the way done :stuck_out_tongue: but i thought i’d post my progress thus far to get advise and any constructive crits :slight_smile:
akuma1.jpg

Attachments

akuma2.jpg

ps - sorry about the UI view and strange image size, i originally posted them on facebook and i wanted to make them look unusual just for fun :stuck_out_tongue:
all future posts will be proper full screen views without the UI.
cheers

This has been something ive been working on for quite some time now. Though i didnt do the ‘entire’ process, it wasnt ever intended as a finished image… just something to do that would be really fun, and somewhat brainless.
Thanks to Katsura Hoshino for the beautiful concept and inspiration, your art is amazing.
If you would like more detail eg poly count, or process details please dont hesitate to ask :slight_smile:

crits and comments please :slight_smile: