Hi all -
I have this problem - I made a vector file in illustrator - imported it to 3dsmax - extrude to give thickness - export as obj file - opened in zbrush - so that I can add details and overall shape etc.
Problem is that when I divide the model just squashes in on it self - I think it is to do with topology or it has no quads - so how can I achieve this method with out spending too much time outside zbrush as I want to get on with modelling?
I dont think i can shape it in zbrush from scratch as it is quite complex with curves etc.
Thanks for the help in advance -