Hello all,
Sorry about the title but I’m just stressing out lol.
This image shows a head sculpt I am currently working on. I’m a bit stuck now because I want to get this fella out of ZBrush and into Maya. I would appreciate it if anyone can spare a few moment to help:
I created the model in the following way:
-
I subdived a cube and sculpted a rough skull base mesh.
-
I then sculpted the muscles on top of the skull.
-
Next step was to sculpt the flesh on top of what I had so far.
-
I then refined the sculpt and polypainted the skin texture you see in the attached image.
-
I have now started to re-topo the mesh in ZBrush.
What I would really like to be able to do is uvmap what I have in maya to give me a nice clean template to paint on to so I don’t have to rely on GUV or AUV tiles.
I then want to be able to project the high res details of the original sculpt on to my new UVmapped, low res, re-topologised mesh.
I’m out of breath just typing this so thanks for reading this far!
If any of this made sense and you can help please do.
Many thanks in advance. 
